The Windows version suffers from the same problem that Downwell has with fullscreen and Windows 10, halp pls, pretty cool game btw.
SH💀WD💀WN dem0 [2-4 PLAYERS OFFLINE] SHOWDOWN
A downloadable game for Windows
SHOWDOWN - downwell + samurai gunn
if you don't have a controller for your bro then here are the SUPER SECRET 2ND PLAYER CONTROLS:
NUMPAD2, NUMPAD3, RIGHT ARROW and LEFT ARROW
i used sfx and music from a bunch of games as a proof of concept. I did not make them! I used music from Downwell, Silver Surfer (NES) and Battletoads. I also used SFX from a few Tribute Games' games, Half Life and some other games i don't remember lmao
have fun :D
(but also follow me on twitter :https://twitter.com/omrii_)
|Published||78 days ago|
|Tags||1bit, downwell, Local multiplayer, Multiplayer, Shooter|
|Average session||About a half-hour|
|Inputs||Keyboard, XBox 360 controllers, Gamepad (any)|
|Player count||2 - 4|
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Can you be specific? I'm guessing that you're referring to the pixels not scaling properly...? Also what about Win10 specifically? Because I'm also running Win10!
Oh, didn't knew it wasn't common, i'm talking about fullscreen mode only showing a black screen, but the sound is going well, so it means that it's still running, i have that same problem in Downwell, so i have to play in windowed mode. not sure if it's only me... uwu
Oh, and im testing doing the workarounds that people have found to that problem in Downwell...
Running the game with Windows 7 compatibility mode solves it.
EDIT: in any compatibility mode, from XP SP2... :P
Not XP compatible :\
Also when a player falls nothing really happens, is that supposed to happen, or is it just me?
it freezes after a while... FIX IT!
I've played for a few good hours and the game hasn't froze on me once...
Did you do anything specific?
Funny game, nice graphics.
Is freeze on kill is on purpose? If yes remove it ;)
We can choose the same color twice.
There's no reward on kill so player can wait until others lose their lives.
You mention a MacOS build, but there isn't a download for it.
The build I uploaded wasn't working for whatever reason. GM:S has this odd bug where if you don't compile with a certification then the game crashes when you run it. I've been looking for a solution all day and hopefully I'll get it up soon! If I can get around compiling with no certification then I'll shill out the 100 bucks for Apple's dumb program thing.
That certainly explains why I don't see more GM:S games having Mac builds. Thanks for the explanation!
I finally had some time to fix that bug. Apparently Mac builds only play nice in GM:S versions 1.99.5xx+. They actually create the project in Xcode this time! I tested it a few times so hopefully nothing terrible happens lol. If you're still interested in playing and find any bug please let me know and I'll start fixing ASAP! Thank you for being patient!! ^_^)b
EDIT: Scratch that. Something's still wrong. Give me a few and I'll try to fix it real quick.
OK! Should work now. Only thing you have to do is move it from your "Downloads" directory to your Desktop directory (If you don't you'll get a "Unable to find game!!" error. I'm not sure why this bizarre bug is happening but I'm working on it. Thank you for your patience!
Pretty cool concept that I could see becoming a solid game on steam with enough time and effort. Also, I loved Downwell as well (I'm so punny), and this reminded me of it a little.
The one criticism though is that the keyboard controls are kinda awkward... Maybe have P1 be A and D for moving and TY for jumping and gunning while P2 is Left and Right arrows and Numpad 1 and 2 for jumping and shooting?